How to Play
Even if you don’t know how to play, you should attend this fun, fundraising event to benefit Forgotten Paws Animal Rescue.
Our expert dealers will assist you and if you want to get a jump start, below are the basic rules of the three types of gaming tables that will be at the event.
You are welcome to read through our “how to play” overview, however, sometimes it’s best to just watch some game play and ask questions and learn as you go!
- The game is played using one deck, which is reshuffled after each hand.
- Play one hand per round.
- Dealer hits on soft 17.
- Player Blackjack pays 3 to 2.
- Any other winning hand is paid 1 to 1.
- Insurance pays 2 to 1.
- No surrender.
- Split aces receive only one card.
- No re-splitting of aces.
- A split ace and a ten-value card is not a Blackjack.
- Place your chips to place a bet.
- Additional clicks on the chip interface will add to the wager.
- To remove a bet, click on the chip in the betting circle.
- Minimum amount to bet is $25 while the maximum is $300.
- Card suits are irrelevant.
- Cards 2 to 10 have face value.
- Jacks, queens, and kings are worth 10.
- Aces have a value of 1 or 11.
Win or Lose
- The Player wins when achieving a score that is 21 or less, but greater than the Dealer’s final total.
- Achieving a score of 21 or less when the Dealer’s final score exceeds 21.
- An ace and any ten-value card on the initial deal is called a Blackjack.
- Blackjack pays 3 to 2, providing that the Dealer does not also have Blackjack.
- A Player and Dealer Blackjack on the same hand results in a tie, known as a push.
- If the Player’s total is over 21, or if the Dealer achieves a better score, the Player loses.
- Hit – Used when you want to be dealt another card. Players can hit as many times as they like unless the total of the cards equals or exceeds 21.
- Stand – Used when you want to keep the hand dealt to you. This automatically happens if you hit 21 or double down.
- Double – After being dealt the first two cards a Player can decide to double down. The bet on the hand is doubled and one additional card is dealt to the Player.
- Split – This option is available when the first two cards dealt to the hand are of equal value. They are then split into two separate hands. An additional bet equal to the original bet is placed on the table. The Player plays both hands to completion. Any winning score of 21 including an ace and 10-value card after a split is paid 1 to 1.
- Insurance – If the Dealer is showing an ace, the Player is offered a supplemental bet called insurance. A wager of exactly half of the original bet is placed on the table. If the Dealer has Blackjack, the house pays the Insurance bet 2 to 1. If the Dealer does not have Blackjack, the Player loses the insurance bet, and the Player’s initial bet is then settled by comparing his cards with the Dealer’s. If the Dealer and the Player both have Blackjack, the game is pushed and the Player gets the amount won by taking insurance, called even money.
- Bust – When either the Dealer’s or the Player’s cards equal more than 21.
- Push – When the total of both hands are the same and fall between 17 and 21, neither hand wins.
ROLLING THE DICE
Each player takes turns rolling the dice. The player who’s rolling is called the shooter. Everyone bets on the the same roll of the dice, whether they’re the shooter or not. The shooter keeps rolling until he “sevens out” (rolls a seven at the wrong time), and then the next player gets to roll.
Craps is a game of rounds. The first roll of a round is called a Come-Out Roll. A round can last just one roll or a whole bunch of rolls, depending on what’s rolled and when. If you get confused, just wait for the next Come-Out Roll, and everything will start over. When a Come-Out roll is about to happen the dealer will turn little hockey puck on the table to “OFF”, and he’ll say, “Coming out!” At that point you can be confident that a new round is starting.
PASS LINE BET
The basic bet is the Pass Line bet and it pays even money. (Bet $5, win $5.) Make this bet by waiting for the Come-Out Roll, and then putting your chip(s) on the area of the table marked Pass Line.
After all bets are placed the shooter rolls the Come-Out Roll. Here’s what can happen based on the total rolled:
- 7 or 11: You win.
- 2, 3, or 12 (craps): You lose.
- Any other number: (4, 5, 6, 8, 9, 10): Go to the bonus round
No one calls it a bonus round but me; that just makes it easy to understand.
The number that was rolled to get to tho bonus round is called the Point, and a marker is placed on that number. Find the marker in the picture, near the first “O” in “Bodog”. The marker is set to “ON”, meaning that somebody already rolled and we’re in the bonus round. And because the marker is on the 5, that means the shooter rolled a 5 to get us into the bonus round.
In the bonus round the game changes and you have another chance to win or lose:
- Roll the Point again: You win.
- 7: You lose.
- Any other number: Irrelevant, roll again.
Notice that on the come-out roll seven makes you win, but in the bonus round seven makes you lose. This is confusing to newcomers, and that’s why it’s important to know where you are in the round. On the first roll, 7 is good. But if you go to the bonus round, it changes and 7 is bad.
Remember: In the bonus round you win if the Point is rolled again, and you lose if a seven is rolled. All other numbers are irrelevant. If any other number comes up, you ignore it and the shooter keeps rolling.
When a seven comes up before the point, causing you to lose, that’s called sevening out. When a shooter sevens out the dice pass to the next shooter.
Putting both the come-out roll and the bonus round together here’s how the pass line bet works:
|Roll a 7 or 11 on the first roll,
Roll a 4, 5, 6, 8, 9, or 10,
and roll it again before a 7 comes up
|Roll a 2, 3, or 12 on the first roll,
Roll a 4, 5, 6, 8, 9, or 10 and then a 7 before you roll the original number again
Time Remaining until the Big Night!